Anyway, this is 1 of the 2 options from Furien's Post, I decided to go here first because it seemed FURTHER OUT OF THE WAY, so was more likely to be it's own quest hub, even though both turn out to be, so it doesn't matter which way you go.
Regardless, the Cenarion Circle are here and they are mildly concerned with the naga invasion, the researcher here sends you off on a tour of the zone, where you get to see the lay of the land, and a priestess of Azshara, and the fact that Water elementals have risen to fight the naga here, clearly something is going on here and is more than meets the eye O:.
You get a follow-up to sort of SLAUGHTER NAGA, now this quest is actually ridiculous imo. The drop rates on the FINS especially from the Warrior's is exceptionally poor, it is around 25-50% and there are just nowhere near enough of them. Whilst I understand this quest needs the reagents for actual quest flow reasons, the drop-rates are exceptionally poor, just bump them up to 100% at least, maybe reduce the Bones to around 6 or something aswell and I think the numbers are right.
There were also alot of Sorceress' that evaded on the coastline, obviously inherently annoying because they would end up keeping you in combat and aggroing nearby naga to you, I ended up dying because i got 3 naga on me D:::, very annoying considering the closeness of the patrols on both the land and the water patrols so you get naga sort of appearing from nowhere (ie the water) and killing you, very annoying. This was an unfortunate distraction to an otherwise simple quest.
However, after this irritating quest you get a far more awesome quest! You get disguised as a naga and share their awesome animations, pretty damn awesome if you ask me, you slither on land pretty slowly, although normal walking speed, and get a 150% speed increase in the water, pretty nice buff for the quest involved, you have to go talk to the priestess of Azshara, Valishj. Now she is sort of STUCK IN THE RUINS on the beta, which is amusing however I presume totally unintended :P.
She is obviously like WHAT ARE YOU DOING HERE USELESS NAGA and sends you off with a trident! To go kill the servants of neptulon, they are neutral elementals, there are plenty in the area and are pretty tough to take down, you don't really need much skill to take them down, however the heal you are provided is pretty pathetic, if you don't kite much when he charges after your first netting wears off you lose around 500 hp or so, and the heal is just pathetic, it really needs to take you to full health because tbh you are only able to use it out of combat, so it seems kinda silly that like it only does a small percentile of your hp.
However killing them is pretty trivial, there are a couple of annoying crab creatures, I can't remember their exact name in warcraft, makk... something idk. However, they remove your disguise, which can be somewhat irritating, this is an intended mechanic but I think its silly that there are alot of them around the naga island where you have to hand in rather than say out in the open sea where you can avoid them easier.
The follow-up is somewhat irritating, although I am not sure if it was because I was looking in the wrong area, you are told to unearth rubble to find some relics, the rubble itself is really kinda hard to see against the sea floor, along with their being relatively few spawns of it. The map objective screen wasn't working so I don't know if I was in the most optimum zone for it, but regardless I feel like the amount of rubble needs to be increased. I am also sort of TORN between when you unveil the rubble and it reveals like 3-4 artefacts or w/e. Only one of them sparkles, the one that actually contains the quest item, as a quester I'm sort of like YES THIS SPEEDS UP QUESTING, but I also feel like it defeats the point of spawning multiple artefacts if you see the one which is EXACTLY containing a quest item.
After collecting all 4 artefacts and arranging them into Ancient Engravings of Neptulon you get an auto-quest to head back to the Cenarion Circle, obviously liking this since obviously you wouldn't want to give it to the Naga. What I am annoyed about is that after this quest you lose your naga disguise, when handing in to the circle, when you could still very much utilise being able to run past the naga without aggroing them, and the actual swim-speed increase granted by the Naga disguise.
Regardless, you are sent to go and contact the leader of the water elementals here: Lord Hydronis. I like how approaching the island phases you so you into that zone, but it's far from seemless since you have vision of naga on that island and around the border of the zone and when entering the zone they all disappear, if you were being chased by naga (like me) then they disappear when you zone into the island area aswell, so some work on the phase transitioning here would be nice.
Speaking to Lord Hydronis he is like WE GOTTA KILL THE PRIESTESS, so we get to mount him and control him, pretty easy vehicle quest your ice block cd lines up with you going oom quite well, so it's pretty hard to die. The Typhoon style interrupt is really hard to control, I couldn't tell if it was hitting or missing the priestess, I guess if it was hitting it wasn't working since she never got stunned/interrupted like the text implies. However ye.. if that worked the quest is perfect. The mobs have [Q1] by them, but I guess that's a testing mechanic that hasn't been patched out of yet.
Again, going back to like the Cenarion Circle, again wtb swim speed buff from naga here :<, you get a breadcrumb to the Cenarion Wildlands.
This quest sort of gives you some background to the Vash'jir zone and what the Naga are intending to do in the cataclysm, which is nice lore to include to the zone, since this is the only zone in Kalimdor that could really accomplish this other than like Azshara, and that has more important goblin and Blue Dragonflight lore to cover, so this is the only place for it, which is just a nice simple addition tbh.
Anyway, if you didn't do the Thunder-axe fortress you can head to that now or go straight to Cenarion Wildlands, I like how these sort of zones are very much based on choice, you aren't forced into either one immediately, but are forced into doing the more lore intensive quest if you want to gain the breadcrumb and maintain quest flow, but it is certainly not required for the Cenarion Wildlands quests.
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