1) This zone is INCOMPLETE, I mean there is nothing definitive that tells me the zone is incomplete, however the lack of quests in certain areas and the fact that I was around 1 level short of xp from this zone tells me right off the bat that there needs to be more quests in this zone.
2) This is without doubt my favorite of all the zones so far, despite the fact it is incomplete the actual zone is just awesome, I'll get onto it in a bit but it suffice's to say that this zone is just exactly what I love about questing
3) Oh, I cba with a 3 lets get on with the awesomeness!
Alright so basically we have entered the zone and got promoted to Krom'gar Grunt. This is basically a rank in the Krom'gar army that you carry around with you wherever you are in the zone. When you have one of these buffs activated, ie in the entire zone, you get a special Horde-emblazoned tabard. I didn't actually notice this at first, because as you will note I decided to go back to feral because lack of starsurge made me hate life :<<.
However, this touch is lovely, the tabard itself is of pretty awesome design with the Horde insignia emblazoned upon your chest, you really feel like part of the Horde fighting force. I also like how the rank gives you a sense of how far you are through a zone, and a great sense of progression: Hey, I just did something pretty awesome= promotion. Which, tbh, is an awesome touch. I mean going by how much you have left on your bar or left to explore in the zone is one way to show progression, but this way of arbitrary ranking of yourself throughout an entire zone is just awesome.
Onto the actual questing, as a grunt in the army you are given the menial tasks to do, such as arming bombs, dubbed "elf-killers" in the entryway to stonetalon from Ashenvale. I was kinda disappointed these elf-killers didn't 1-shot the stealthed night-elves in the area, but I do like the synergy between arming bombs and then luring the night-elves over them to kill them, even if it isn't necessary. They are pretty powerful these night-elves though, so the synergy is nice touch to help balance out that power. There are dozens of bombs in the area so arming 8 isn't a problem, they might take a little too long to arm, there was always a sense of OMG A NIGHT ELF IS BOUND TO HIT ME WHEN IM ABOUT TO FINISH AND WASTE 5 SECONDS OF MY LIFE, which isn't necessarily a good feeling on such a relatively long cast time that is cancelled upon damage and not simply pushbacked.
Regardless, you hand in the quest and are told to do more tasks, to find a goblin blastgineer. Kilag Gorefang is also here, who was in the Lost Isles if you did the Goblin area and like he gives you a similar quest to one on the Lost Isles, using infra red spectacles to spot stealthed night-elf and add them onto your minimap, lovely little touch this. There are plenty of night-elves to slaughter here and making your way to the goblin is pretty easy, I had a little trouble getting my camera positioned so I could interact with the quest giver, but that's a pretty minor point imo.
Anyway further to the east here is the objective for the follow-up: kill the named npc, she is actually a high elf: quite rare tbh, especially with this being Kalimdor, but regardless. She is nothing special, she comes with an add, her pet cat, which was actually more of a nuisance than she was to take down, but regardless a pretty simple quest and you get some attack plans.
Handing this in ends our first entering zone really with a trip to Krom'gar fortress, like I said this zone is pretty short, I'm going to comment a little about how I feel about this breadcrumb. I know in previous posts, and probably future ones too, how I like the idea of "travelling quests" i.e. quests that are breadcrumbs AND grant you free passage to the next quest hub, however these pure breadcrumbs here in this zone work.. I never mind having to travel to a place once, especially if you have to go through a battle and get to see the lay of the land.
Sometimes it just doesn't make sense to make every quest give you an automatic transport to the next hub, you are a grunt in this army at the moment and hey it makes no sense that any special treatment would be given to you, precisely because of that.
Anyway, you get told to go to Krom'gar and do this via land. It's pretty easy to just follow the road towards the fortress. Just going to mention that handing this in gives a promotion to Krom'gar Sergeant. I would also like to add how like, again it would be nice if Krom'gar's inspirational speech, which is like periodically repeated, was just triggered by this hand-in. Like with the blood-guard's speech in the previous area, it seems a waste to only catch half of it 90% of the time and not be able to trigger it with this simple hand-in and get to just see the speech.
Anyway, moving onto the Fortress.
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