Whilst I agree that the quests with the Furbolgs sort of warrant being here, I mean close proximity and such, I feel like it detracts from the story arc, perhaps raiding their camp would give us a benefit against the alliance or unsettle the nightelves or something, but I would like it to have good prevalance to Horde-alliance conflict as it sort of detracts from it.
As such, I decided I would to the Alliance-Horde Conflict quests first, because well thats far more awesome than killing furbolgs :). On the Shores of Ashenvale, right below Hellscream's watch is where the quest objectives are, this is really nice although perhaps a little confusing as to how to get down without just simply jumping, which I just did the first time because I'm lazy and can heal :D. There are plenty of spawns of both the clay and the alliance scum, I mean male night-elves :). I would perhaps like the clay to have a few more sparkles so it's a little bit more obvious. However the quest is functional. I feel like they respawn a little too quickly the night-elves though because I had to fight my way back up to the way back up to Hell-screams watch, but that's a pretty minor point.
The next quest is like BAM THE GOBLINS HAVE MADE AN AWESOME BOMB LETS USE IT. Basically the clay you collected, always awesome to see you contributing, has lead to the creation of a powerful bomb. Of course you test it on some beaten down wagon and bam it blows up, pretty decently tbh. You hand it in and you are given an awesome quest of course: BLOW UP THE ALLIANCE IN ASTRANAAR
Basically you bomb Astranaar, which is just simply put awesome. You get to see the glaive throwers from warcraft 3 of alliance and they the archers take shots of you on your vehicle. The quest is overall simple vehicle technology, simply pressing 1 for bomb and selecting the area you want to bomb, simply awesome quest. I also like the introduction of this "FLY BACK" button so basically you aren't limited by like 1 run and having long fly-in's and fly-outs and basically can just cycle until you are complete, especially helpful if there was more than 1 person on that quest at the same time.
I'm going to add here as a sort of bug, although I don't know if you would call it that. My internet decided to die during this quest the first time I did this, a regular dc and not a world server is down message. When I logged in I spawned without a vehicle and fell-down into a fully packed astrannar with loads of nightelves basically trying to kill me. Luckily I was close to the edge so I could Ress without aggroing any night-elves, but like said I don't know if thats a bug or a limitation with the Vehicle Implementation.
Some of the animations for the fly-in and fly-back are just wrong, you sort of continually "jump" in elevations and paths, and it doesn't look very natural, obviously the quest is functional, but of course it would be nice to see this polished.
Anyway, after completing this you are given breadcrumbs to like 3 different areas of Ashenvale, going to come back to this as I discuss the Furbolg quests first though.
Heading North out of Hellscream's Watch we reach the furbolg village and proceed to massacre everything in site. We also need to head into a cave and collect some troll charms. The mobs in the cave do not count towards the other quest, which is really annoying synergy-wise however there are just soo many of those troll-charm boxes that the quest is fine regardless. There are also like a billion furbolg outside in the village, so that isn't a problem either, it's just some synergy between the 2 quests would have been much appreciated.
There is also a friendly furbolg in the area outside of the cave, not sure if he is meant to give you a quest or something, but it seems really strange that he would be there. If he was an alliance quest-giver I would suggest phasing him or making him neutral and non-attackable rather than friendly and attackable.
Now, like I said you get given breadcrumbs to the 3-final quest areas of Ashenvale here, in my opinion this is at least 1 too many. I don't like how there is a breadcrumb to silverwind refuge here, because this is naturally the last area of the zone and well I feel like you should definitly should be led to do the other 2 areas first before heading to silverwind refuge, whereas logically you would skip at least one of them in terms of quest-efficiency routes.
Regardless though, last post of Ashenvale coming up!
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