Friday, 27 August 2010

Raynewood Tower

Right, so this is where the questing gets ugly.. firstly though we are told to go collect the tear of elune for the saving the girl quests, pretty standard gathering quest, I really love how they updated this quest for cataclysm, by adding soot to the tear and therefore rendering it useless, pretty cool in my books. This obviously is pretty near the Earthern Ring quests so I did these at the same time, I won't go over the quest really, they are identical to when I previously ran through the area other than I think the end quest was slightly more forgiving than before, or maybe I was just better at it. I'm not really sure ^^.

However, this is when the questing is bad, firstly you are left with no breadcrumb from the Earthern Ring place, that's fine right because you have the quest left to hand in for the saving the girl quest.. but this is where it gets ridiculous.. after handing in the saving the girl quest, after running to and from the earthern ring area, you have to run back to basically the exact same spot again. On top of that I missed the quest for the Dartol's rod questline because you don't have any quest that explicitly sends you to the inn and I simply thought this was the only follow-up, some quest that sends you to get that quest from Raene would be really appreciated, since not getting it makes this zone 20x more painful. This quest needs some sort of automated travel time, or make it so you cleanse the Tear of Elune in Astranaar and then get free transport to Raynewood Tower from the sentinel station after collecting the quest from Raene.. yes that would work pretty awesomely.

Instead though you have to run alll the way back to the area and cleanse this tear, fortunately you get a pretty cool auto-quest, which basically gives you a pretty unique quest to help a satyr seek atonement for his corruption, pretty awesome quest but we'll get onto that later. Now arriving at Raynewood Tower we would get 3 quests, 1) to kill Satyr's, 2) to collect Laughing Sister's corpses and 3) Get part of Dartol's Rod.

Now I have to point out that I did not have the last quest because of the bad quest directions in Astranaar/my blindness, which really made the quest flow bad, but ye back to that later ^^. Firstly collecting the Laughing Sister's corpses is very nice and simple, I also like the fact you need to avoid the patrolling elite guy to get to the retreat to hand in to the dryad.. pretty nice quest. However, the follow-up is pretty damn epic in my opinion. You basically become a spectral tiger and go on a massive killing spree. What makes it epic however is how skill capped this quest is, you die reasonably quickly if you don't realise how you are meant to use the 3 abilities you are given, but once you learn what to do you barely take any damage, have got to love and adore quests that have some sort of skill cap towards them.

Now if I had the Dartol's Rod quest, these 2 quests would have at least some synergy in terms of the area you have to go, I personally don't like how far north you have to go to do the Dartol's Rod quest, I don't like it on live and I don't like it now, it really needs to be much further south tbh. The Dartol's Rod quest is fine though in terms of drop rate and availability of the chest, I just feel it needs to be bought further south somehow or you need to be granted a buff that increases your movement speed for this quest so you can get their faster.

Now... this Satyr quest, boy is this quest annoying, firstly.. the drop rate is horrendous like said before with 5 I would expect a 50% drop rate at worst, but this drop rate is like 25% or something similar, really really too low imo. However, that isn't what makes this quest annoying. What makes this quest annoying is the debuff these Satyrs give you: -100 spirit. For a caster of my level that makes me go into the negative spirit.. I had around 50-70 spirit, so basically I was just going through my 1.4k mana pool in 1 and a half mobs, that's pretty bad, I mean I know my situation is exaggerated because of the fact that I was a shadowpriest and their regen is attrocious at the moment, but yeh this definitely concerned me.

The other thing that was really infuriating was that because I had specced into twisted faith (The Shadow Spirit->Hit conversion talent) the -100 spirit meant I had around a 50% chance to miss with my spells with the debuff up. I have no idea if this functionality is intended, that negative buffs of spirit affect hit rating in this way. But if it is I HIGHLY suggest removing it, it's ludicrous that I should be punished for spending points in a practical talent on 1 stupid quest that decides to debuff me with -100 spirit. However, the quest at least redeems itself with the hand-in, which is quite seemingly brilliant. The Satyr phases into a night elf upon "sacrificing" itself to save this girl. Truly lovely ending to this quest here, the phasing is near seemless. I mean I want to add that I personally would prefer to be a satyr over an ugly male night elf.. at least try and redeam yourself as a female night elf^^. Regardless though, the phasing is pretty sweet here.

The last quest here (again, if I had done this right) is another pretty unique quest.. you basically have a "feign death" item which basically means you lose aggro from the bears in the questing area, you use this feign death to grab the item and avoid fighting the elite located here, pretty awesome unique quest here. Not seen a quest like it really and I think it's just a lovely quest tbh.

Now a few things need to happen hear, Raynewood Tower needs something.. it either needs a sentinel station so you can travel on nightsabers back and forth between Astranaar and here or it needs a flightpath. I think for immersion purposes it should probably have both, but if I was to choose one it would be a sentinel station, just because you could have far more immersion by having one of these here rather than a flightpath. It definitely needs some form of travel between here and Astranaar though.

Heading back to Astranaar though gives you a follow up for Dartol's Rod and an end to the Saving the girl questline, where she is unsurprisingly saved.

Now, if all my points were followed this would work out perfectly and you would only have stardust tower to go to along with the quest with Dartol's Rod, which would really flow lovely in the zone, however because they aren't I have to do the Shrine of Aessina and Forest Song before then so ye ^^.

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