Ok, so basically I'm going to write up both the Razor Hill and the Patrol quest hubs today, along with a write-up on the Druid Specialisation choosing stuff at level 10, bear in mind that this data is already a couple of beta builds out of date, probably a few bugs have been fixed since I played through this and stuff but yeh I'm still going to bung my feedback here because I think it's valuable personally.
Lets get on with Razor Hill anyway, although you haven't seen the video (COS I'M LAZY) you get taken from Sen'jin to Razor Hill on a wolf with this amusing grunt who is like "YOU SMELL FUNNY" in a peon voice, it amused me greatly :D, anyway we get to Razor Hill and they are like..
Ok.. so the Humans from Northwatch Hold in the Barrens invaded Durotar and we need you to take them out.. theres also this amusing Goblin, I'm not sure if Gail Nozzywigg is meant to be a reference to some slut/wag or something but I find her comments amusing like STAY AWAY FROM MY MEN, cos we all know that troll female is obviously the girl all the guys want etc.
Anyway you go to Tiragarde Keep and kill a bunch of guys and collect treasure, pretty generic quest really, I like how the marksman put Hunters mark on you. I would have liked the named guy to be a bit more special considering he flex's his muscles and does some hero leap at you whilst saying stuff, (I know error texts are ftl D::) but actually all he does after that is melee you, which is kinda a disappointment would have loved to see some whirlwind or Mortal Strike or something from him to be a more iconic warrior.
Nothing much to say about the quests though, they are nice and simple and really quite functional and explain why Tiragarde is still under alliance control even though the cataclysm like fucked it over.
I also Dinged in this area as shown by the Pics :)
After that you hand in and we get a new bunch of quests..
They explain that the cataclysm has washed up a bunch of elementals and that his worthless Orcs he sent out there haven't reported back. Also the goblin girl is like "IM NOT FINISHED WITH YOU MISS TROLL SLUT #23" and sends you on another gathering quest. You arrive in the area and there are Orcs littered over the place, if you click on one you get a quest to save 4, my grief here is that the quest should really be flagged or it should be an auto-quest when you enter the area, I prefer the latter as it makes you feel like a more righteous hero than choosing to help or not, but regardless.
When you click on the soldiers they follow you around and help you kill elementals for a bit, the say is a bit confusing and implies you have to defend them, but you don't they actually follow you and fight for you whilst they recover.. seems a bit anti-recovery to me but regardless. The elementals do an awesome Tidal wave animation at you, which took a long time to screen shot correctly, you don't see it if you are near them so you have to be at range, I'd prefer it if it wasn't targetted (the animation) and worked like typhoon so everybody could see it, cos it is fricking cool.
After that you head back and hand in. I didn't include it here but you get the generic GO TO YOUR CAPITAL CITY AND LEARN HOW TO USE FLIGHT MASTERS quest, which are of course useful and give you a nice overview of the rest of Durotar, but they are a little side-tracky so I won't include them here.
Yes this is a little short as an area really, I was tempted to include the follow up to this, which is to investigate a Demon infestation in the north, but I actually did this after the Patrol Missions, not realising this quest was a one-off before leading to a new area. Ideally you should do this quest before doing the Patrol Missions and then doing Patrol Missions and then the North of Durotar, but yeh that was a little erroneous on my part.
Patrol Quests are next up :)
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