Having killed the dreadlords of the previous zone, I want to note here how kinda annoying it is to exit the zone of dreadlords, I kinda died whilst trying to run out of here mounted and was like Urgh, did I mention how much I detest the daze mechanic for anything less than 5 levels above you, whilst it makes sense it is incredibly frustrating to play with and would happily see it removed if I could.
Moving up to the road to the brazier for the next little bit of quests, I'd firstly like to point out that this sort of COVERT MEETING type spawn of the quest giver is like insanely awesome, especially the comments he makes about it being totally not secret in anyway :D. However, I feel like the quest Item to make him summoned should be on the objectives pane. It seems silly that it isn't I thought the quest was bugged the first time I tried it because I couldn't find the quest hand-in even though it was indicated on the map and he wasn't there. Adding the Quest Item would at least make the quest somewhat more intuitive.
Anyway the guy is like WE NEED TO KILL SOME NIGHT-ELVES, awesome stuff of course, and chop down some trees. Again, pretty nice series of quests here, the chopping down the trees is especially amusing. The named npcs all fight differently, one has Bladestorm, the other Starshards and the last one is a Rogue with say Evasion. Pretty nice diversity on the mobs. There are also just plenty of mobs so overall this quest was very easy to complete.
Afterwards you are told THIS IS THE BEST TIME TO BREAK INTO WARSONG THROUGH THE NIGHT ELVES, and are told to head over there, I would have liked some phasing with like panicking night elves here to back up his claim, since obviously it is just as hard to break through their lines as it was before.
Arriving at Warsong we see that elven assassins have killed a blood elf diplomat that was supposedly important here. This quest btw is actually really nice, having to sort of walk around and be snuck up on by the assassin you are sent to find is just... so Awesome. The assassin is also really strong, but not strong enough to really kill you, which is nice and realistic and makes you feel some sense of accomplishment. I am not sure if she can only spawn in one position or whether it's purely random, but regardless the emotes and everything make this quest quite entertaining.
However, this zone again feels, urgh incomplete somehow, this is the only quest in the area before sending you away, which just seems wrong considering this is somewhat of a major front on the battlefield of Ashenvale. You are sent to deliver the message the diplomat had, but are given no clue as to what this is, instead you are given a sort of breadcrumb back to Splintertree by collecting roses.
2 points here: 1) There are nowhere near enough roses, I was having to go around for ages to look for them and kill a fair few elves to do it.
2) The roses are damn small and really hard to see, I could imagine colour blind people especially having real trouble with this quest, either make them more distinct or increase the sparkles so they are visible.
However the story of this quest is nice, and is a simple breadcrumb to Splintertree.. I think (might be wrong) that this is the breadcrumb you get from Azshara, completely ignoring Mor'shan Ramparts, but regardless it's a pretty quest.
On a sort of side note.. the map for this zone on beta is incredibly bugged, it's like 3 different versions of the map picture were all overlayed at different offsets, you can see some sort of icons for flightpaths and well it's just a buggy map, most of the pathways are off and the mountains for the borders of the zone are off aswell.
Now, I cannot remember, but I tried to do Rain of Destruction again, and I only got the Satyr quests showing up for me after phasing out of this quest and in again, and not on the quest hand in to Draaka. I presume this is a bug with the phasing of this zone or something, but regardless these 2 quests make you do satyr quests, which are really low level for the level you get them at. I presume they are meant to be starting quests for Goblins when they enter the zone if my hunch is correct, but imo this needs to be streamlined somewhat.
I would also have liked to be able to do these quests whilst out in the warsong area, just so I can minimise travelling time, it's not like there were any major pre-requisites to them as far as I could tell. Anyway, the quests are pretty generic, kill around 16 satyr and close some demonic Portals. I do like the closing the portal quest, it really makes sense considering that's how demons get into azeroth and simply culling satyrs isn't going to stem the flow of demons here.
Anyway, from here we are left with one choice to Zoram'gar! (slideshow)
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