Moving into Dolonaar we are presented with a few quests and handing in the water filling quest means we get to see some more lore :D, definitely a big fan of these little scenes. Going to add that I could learn Chakra whilst I was here, but it constantly unlearnt whenever I handed in a quest or dinged or took a quest, clearly a bug that I can learn it here since it is a Holy talent, but regardless. The other quests in the area involve you heading towards starbreeze village.
We get to appreciate some more lore at the moonwell here, did I mention how frigging awesome this quest line is? :D. We also have to fight our way up to the top of a building to interact with a dying quest giver, I don't know how I feel about there being a lack of "KILL xyz furbolgs quest" upon taking this quest, I feel like you could definitely add like KILL 6 FURBOLGS from this guy to stem the corruption before reporting back to dolonaar, regardless grabbing the Dreamcatcher is relatively pain-free.
However, I definitely feel this NEEDS! to be an autoquest here, because of the hefty travel time between Dolonaar and Starbreeze village the follow-up is just so isolated, however if you could grab the follow-up whilst you are actually here originally then it would Definitely be much better and improve the quest flow dramatically.
I'm just going to comment on the follow-up of this quest before the hand-ins just for the sake of what I feel like the optimum quest-flow should be. Definitely improved from its previous incarnation where you had to pull the named furbolg with 2-3 adds, it was a seriously hard quest in vanilla, since the area is alot more sparse with Furbolgs though, it is much easier to pull the named npc without too much issues. I also like how they removed the requirement to open the necklace and just give you the jewel from the npc. (The quest objectives map is not updated here, and still says you need to get a necklace to drop) However, because of the spreading out of the furbolgs here, there are simply not enough mystics to complete this quest without waiting for respawns, which is pretty irritating. I would just suggest lowering the Mystics requirement down to 4, or turning all the warriors in the area into Mystics and the numbers would again be fine.
Heading back to Dolonaar you get to hand in all the quests, you get a rather abrupt end to the moonwell quest line here, it does continue later on but with no indication of further quests I was a little sad when handing this in and thinking there wasn't going to be a conclusion to the lore. Perhaps a simple /say message to say, return to me later after you have gained more experience.. or something to that effect to inform the player this quest line will continue in the future.
I don't necessarily like this timing to go to the barrow-dens here, perhaps he should tell you to sort out the grell'kin corruption first by speaking to the council before sending you out here, just because I feel like that it's a pretty major story hub and moving you onto it with quests left in the area seems somewhat wrong.
Like I said before, if the Satyr quest was a 100% drop rate you could have done the collecting fel cone quest whilst at starbreeze village, which would again improve quest flow immensely. Regardless though there are plenty of cones around the area, they seem to be more than before but it was overall hard to tell. Handing this in at the Satyr with the amusing frog turning outcome leads us to 2 more quests to finally rid the Grell'kin corruption in the area. Got to say: this new quest is simply awesome, you throw a somewhat bomb like quest item on the ground and it grabs the grell'kin in roots and insta-kills them. VERY NICE quest.
Before heading to do this quest though she informs you via whisper to head upstairs and grab the quest from the guy at the top, again nice little information here. Who inturn asks you to kill the Satyr responsible for the corruption here. I have to say though that this quest is so lovely and pain-free with the quest item. You basically just throw it at every satyr and you're golden. I don't like how it disappears upon completion from the objectives screen, but I've mentioned this stuff before so I won't digress too much. The named npc is a little tough maybe, and I like how he switches into cat-form :D.
Handing in these 2 quests leave you with no more quests, so it's off to the barrow dens we go!
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