The first breadcrumb leads you to like the massive volcano that has sprung up in the zone, of course this is an elemental invasion zone and the earthen ring are on-hand to clear up the area of the rogue elementals. You are given 2 quests, 1 gives you access to a personal pet to help kill elites in the area, awesome idea for making the player feel more powerful, and one is for closing up lava fissures to stop the volcano from doing more damage to the land.
Awesome couple of quests here in terms of both synergy and actual enjoyment. You get access to basically a guardian water elemental for these couple of quests to help you combat the elite fire elementals of the zone. It would be nicer if like the elemental didn't just instantly run out of mana and was able to tank the fire elements so you didn't have to worry about it, they are pretty powerful and the fact that the water elemental is constantly oom and not tanking them means you get hit alot if you are a melee class especially. Since you can't take advantage of the freeze the water elemental does periodically.
Other than that though both these quests are nice and fairly easy to complete, plenty of fissures and fire elementals in the area so, completing them isn't an Issue at all. I also love the fact that the leader constantly yells stuff here, it gives a real sense of danger and imminence of this elemental attack. Great for the immersion in this little quest chain.
After handing these in, there's only one thing left to do, DESTROY THE BIG FIRE ELEMENTAL OF COURSE, I mean seriously its a frigging massive fire elemental... that's so cool. You get a vehicle for this quest which is basically an air-elemental which you don't control movement wise, just ability wise. You have a dot, a direct damage spell and a dispel yourself button at your disposal.
There are a few problems I have with this guy though.. 1) the fact that the fight is justWHOLLY unforgiving, the dot that he does does serious damage on the first tick meaning if you let it tick even once you are probably going to fail the quest.
2) The actual spell he casts, Infernal Conflageration IS NOT the spell you are meant to dispel, that is just highly confusing, you are given a spell to dispel fire from yourself and he does 1 spell that he actually casts and you do nothing to it? that's just highly stupid imo
3) The actual spell you need to dispel is highly unclear when it's cast, if you don't have game-sound on it would be incredibly hard to notice you were afflicted with it. This definitly needs some BIG EMOTE if the immolate spell is going to remain instant cast from the elemental boss.
However, the actual theory of the quest is awesome, I don't mind quests that are a little un-forgiving, but they should be because they are hard and not because of slightly dodgy mechanics which are confusing. I also feel this quest is certainly worthy of a blue reward, it was certainly worth it from the difficulty of this quest imo.
The next breadcrumb, which is the one I would have logically skipped if I didn't know silverwind was the absolute last area, was the quest to go to Raynewood Retreat, you simply have to kill a named keeper dryad here, which is a nice and simple quest, and is basically a complete 1-off, nothing really to complain about the quest here, although perhaps he is a little strong coming with 2 adds, but he wasn't that hard to handle. You could easily just put the breadcrumb to silverwind refuge here, even if it makes sense from a story to be coming from Hellscream's watch.
I don't know, but it needs to somehow be worked around otherwise this quest should just be cut.
Finally we get to Silverwind Refuge though, bam theres a massive amount of night elf corpses in the area since this is an Alliance town in Vanilla. There are several quests in the area, and this basically is another one of these PRELUDE TO STONETALON type quest areas.
I'm going to comment on the fact that you get 2 breadcrumb quests here towards the end of this post.
Firstly you hand in your bomb package to these goblins and they are like WAHHAHEHHAHHAHHEHAEHAHEHEAHEHAEHE we can make an awesome bomb out of this, so you are sent out to help the goblins at their production factory. However they need more parts and are being plagued by Night-elf assassins (They really have loads of these don't they). I do like how the assassins only aggro if you are wearing the Goggles, which are pretty suave btw :D. Anyway there are plenty of assassins round where the pieces are and plenty of pieces.
Like I mentioned in a previous post I was attacked by Ursangous here, who is apart of the old ASHENVALE HUNT vanilla questline, whilst the quest text is right for the hand-in here, compared to the other 2 which actually say take them to Splintertree Post, even though they hand-in at silverwind. Like said in a previous post, unless there is an overarching quest to kill them or inform the player you want to look out and kill these animals, they need to be cut as quests. I mean, whilst the quest text now makes sense for Cataclysm, it makes no sense why the player should automatically be killing mobs they don't need to.
Anyway, you also got quests to kill water elementals in the lake right next to silverwind.. along with killing the named. The named npc drops an extra quest, which involves going to see the npc who is now inside blackfathom deeps and not in Zoram'gar. I'm going to say this quest is unintended, it really breaks from the story-line flow (having to go back to splintertree and then to zoram'gar) and well it's not like the zone needs this extra quest. Overall there are plenty of these elementals, but their knock-back is seriously annoying at times :<.
Handing these in leads to the YOUR THE BOMB quest, which is currently bugged in the beta, obviously you are meant to be riding in the shredder basically and killing night-elves as you take the bomb into stonetalon, but I'm going to comment on this later.
Lastly in this zone we are told to kill the local furbolg who are causing trouble and then kill their leader. These are carbon copies of vanilla quests, and again whilst they make sense in terms of MAKING THE PLAYER VISIT THESE AREAS, they are also sort of detracting from the story of the zone. In terms of the actual quests though, they work well if you just kill furbolg working from west to east you clear a direct path to the next quest area, and they don't respawn in time for you to get the next quest complete. Which is to just DEFEND THE HILL till the boss shows up and you kill him. Overall nice quest, but like I said a little detracting from the story.
Now here is my only real beef with both this zone and well the preludes here. Firstly, you are given access to breadcrumbs before finishing the quests in the zone, 1 is to stranglethorn vale and 1 is to Stonetalon. Now whilst Blizzard wants to promote the fact that you can do ANY ZONE regardless of which other zones you have done, I feel like those breadcrumbs should be in Orgrimmar and not in the middle of my questing experience. If I want to go somewhere like Stranglethorn I am going to go through orgrimmar. The newer player will appreciate the linearitty of only being offered breadcrumbs to go to Stonetalon than being told OH U CAN GO TO THE OTHER CONTINENT AND DO SOME QUESTS HERE, which just doesn't make much sense imo.
I'm also really confused as to how transitioning into Stonetalon is going to work. You HAVE to take the wagon to go to Stonetalon, for both the first promotion and so that people who haven't quested in the zone can transition seemlessly to Stonetalon, btw that quest is awesome, I unfortunately encountered some phasing bugs whilst doing this, shown on the screenshots, resulting on some of the text not being shown and not full interactivety on the wagon. Also I had to exit and re-enter the fold zone in stonetalon. However I digress a little from my rant.
My main point is that doing the "YOU'RE THE BOMB" quest is going to mean you end up in stonetalon when you finish this quest, however you aren't going to be able to start the area because you need the promotion quest, both quests are also important in terms of story. This bomb quest is like THE ONLY REASON the story exists in stonetalon, yet it is optional. Also the fact you are a recruit in the stonetalon army at the beginning and work your way up the ranks throughout the zone is also integral. I really don't know how this is going to work.
My only suggestion is that you use phasing, and heres how I would do it: Like if you quested in Ashenvale, IE you did all the quests at Hellscream's Watch, you can't get the breadcrumb into Stonetalon from the commander.. you have to do the goblin quests and make the bomb. Once the escorting bomb quest isn't bugged and is actually do-able, then what would happen is you would deliver the bomb and the wagon that you would have taken arrives and you get enlisted into the army that way.
Likewise if you enter the zone from an orgrimmar breadcrumb you simply take the quest from the Blood Guard and you get enlisted as a volenteer, whilst you see SOMEBODY ELSE deliver the bomb before you arrive, this way the fact the bomb exists isn't so bad. This breadcrumb quest wouldn't lock out the player from doing those ashenvale quests either, and wouldn't count towards loremaster. It would just be a way of allowing people who didn't quest in Ashenvale to be able to just do Stonetalon.
I'd like to also say that the Blood-guard's speech in Silverwind Refuge should only be triggered by you accepting that breadcrumb, and not on like continuous repeat, I never liked those continual speeches which you always end up only catching halfway through, rather than ones triggered by accepting or handing in quests so you can experience the story better.
Anyway thats the end of the zone, A few comments, despite the fact that alot of the quests in this zone are buggy and some mobs are out of place etc, the story and overall feel of the zone is awesome. I would like warsong to be a little more fleshed out, but other than that the quest distribution is great. There are good mixes of awesome and generic quests, and also quite a few unique quests here.
I would prefer if the armor associated with the zone was say more green and foresty, so that it would sort of go with the zone. Like, it made sense the Northern Barrens' armor set was yellow cos well it's the barren's but it seems silly that the Ashenvale Armor set is just a duller yellow, as it really doesn't blend in well with the overall feel of the zone.
Definitly a good zone, and it serves it's function as really just a prelude to Stonetalon, which btw is just an Insanely awesome zone, without doubt the best so far in terms of story, but I'll come onto that in future posts. A perfectly good zone and with the bugs sorted out it will be fine imo.