Right, so onto the nightelf levelling! Since this is my first post with my night elf character, lets go over a few things that might inject bias into my arguments or at least experience. Along with my class and such.
Firstly, this character is going to be a night elf priest, I have levelled a priest before and I will try and keep the priest discussion to a bare minimum in these posts, I consider it one of the worst classes to level as early on (at the very least 1-10) because it seems to have extreme mana problems, even with the buff to everybodys regen sub level 10, as a priest I find you run oom after fighting about 7 mobs in a row, which is just not on par with other classes. I'm stating this here because otherwise I will be stating it throughout these posts ^^.
Secondly, my lore knowledge is not exactly the most amazing, I haven't read any of the warcraft books (why should I?) so some lore in the game doesn't make sense to me sometimes (Yes, please write more lore in-game and FAR FAR FAR less in books). If so, I tend to look up on wowwiki for more definitive answers in lore, maybe I'll get some snipbits wrong but most of the time I am right.
Finally, I have about 20x the experience of levelling alliance characters over horde characters, I have probably done every azeroth vanilla quest across 4 alliance characters, this should mean I can spot vanilla quests far easier in these analyses but hey, I am bound to miss a few.
A few things I have to say about Teldrassil as a whole before moving onto specific detail: This zone felt incredibly polished, there were some quests that I felt like "urgh" about, but mostly this zone feels really lovely, I was surprised at how well Blizzard has taken this zone and kept alot of the backbone quests that originally filled the zone and cleaned up their quest flow considerably. I feel some auto-quest love for this zone would just make this zone perfect, that is about it.
After all the waffle, I guess, lets crack on with the actual zone. After the opening cinematic, which I presume the narration will change since it doesn't mention recent in-game events (although that arguablly could be a good thing) and instead refers to Nordrassil and such. That's fine really but yeh.. it would be nice for the details of the book "Stormrage" to be portrayed in-game and not for people to read up about.. (I had to do some serious lore browsing to actually figure out what had happened and make sense of some of the stuff said in the zone, hopefully some of this is revealed in the pre-cataclysm events).
Regardless, you enter the world and the same quest that has always stood here is still here, Kill boars and Nightsabers, however there are also 2 more quests in Aldrassil, not sure how I feel about these quests being available, since they actually take you in the opposite direction of the quests objectives, but they are pretty functional I guess, maybe I would have preferred the opening quest guy to just guide you towards aldrassil and then give the quest about killing boars/nightsabers.
The other 2 quests here and talk to the dryad and collect some stolen goods, speaking to the dryad you get a follow up: to kill the Grel'kin.
Great synergy between these 3 quests though, the stolen goods are in the camps with the neutral Grel'kin and the boars/nightsabers are all scattered around. I feel like the ratios of Boars: Nightsabers should be switched since there are far more boar around the Grel'kin camps than nightsabers. Maybe it's a minor point but still it would smooth out the quest flow even more.
Handing this in we are given a BAG!?!?!?!? as a reward, opening quests rewarding a bag o.O, don't know if this is intended or not because you end up with 2 6-slots from quests in the zone and an 8-slot bag. So presumably one of these 6-slots is not intended if the zone follow-suits from every other starting zone I have done. I feel like most of the Shadowglen area quests haven't been itemised though since most of the models for quest rewards are from Vanilla.
You gain a follow-up to kill more boars and nightsabers, and that is it from these quests, feels a little isolated as a quest. As a note, you get to level 3 from just the original quests, BEFORE, gaining your class quest. I.E you can learn flash heal before being given the quest to learn it. I don't know if learning it would bug that quest out, but definitely the quest xp needs to be lowered so that the follow-up to get that quest is in time with the level 3 dinging or that the quest from the trainer just opens up at level 3.
Killing the nighsabers and boars is simple, there are plenty of mobs here if a little isolated. Handing the quest in we get a follow-up to visit our class trainer and get the typical: Learn your level 3 spell and practice it. I don't know if it is intended that the priest can just heal the same wounded sentinel 5 times and get credit each time or not, but that's what I did so :).
We also get a couple more quests to go kill spiders and collect reagents for an antidote, both vanilla quests but I really love how they have improved the antidote questline by making it firstly available here rather than at the spider cave.
Doing the antidote quest on the way towards the spider cave was relatively painless, the amount of mushrooms in the area seems to have greatly increased, and the lilys are in an obvious area and again plenty of them about. The quest map is a little bugged when showing the location of webwood ichor, since it only drops off of the spiders, but it seemed to be a 100% drop rate, which was very nice. What is even better is the quest hand in is right outside the cave instead of up that STUPID valley to the left of the entrance, loving the move of the npc here.
He even gives you a follow-up to collect the webwood eggs, to minimise the travelling to this cave. I am not sure if I agree with the hostile spiders here, since in a previous patch you made all the mobs in the starting area neutral, it isn't like you can ever get overwhelmed here, because they are really nicely spread out, but it does also seem a bit overkill if the rest of the starting areas have neutral mobs. Killing the spiders in this cave is trivial since you need to kill around 15 to get to the objective further inside the cave, so pretty good synergy here.
The named spider is still here guarding the eggs, so you have to engage him and since you are forced to engage him, it isn't surprising that looting him drops a starting quest item. I would really like to see auto-quest used more here though, to be like LOOT THE CREATURE whenever you kill something that drops a starting quest item like this, to just make sure the player grabs the quest item. Looting this gives you a quest to deliver the venom sac to Aldrassil, along with looting the eggs you are outta here and heading back to Aldrassil.
I really do love how smooth this quest flow is here, how the vanilla quests have been polished to make the quests really flow and minimise the travelling time here. Upon arriving back at Aldrassil you get 1 follow-up to fill the moonwell, but to my delight! They have changed this quest into a "reveal lore about the night elfs whenever you do it" this is just so cool.. I also agree with listening to the lore as optional here, it's very nice though and really makes me want to do these silly water-filling quests, rather than before where it was just GO FILL THIS VIAL!!
This quest is isolated, but these type of lore-revealing isolated quests are always perfectly fine, since they were worth the trip :D. I also want to say how awesome it is that you only have to climb this tree once! instead of the 3-4 times you had to do it in Vanilla, all the class trainers are in the lower area where most of the quests are, so it really makes for a much smoother and enjoyable experience. After handing in you are given the breadcrumb to Dolanaar, and you are given a slow-fall buff!!! God Blizzard I love you.. :) it would perhaps be nicer if the exit at the top of the tree headed south so you could just jump off.. but I mean, I'll take it! loving the slow-fall instead of me jumping off onto the buildings like I would before.
Upon heading out of the area you also get a quest to deliver supplies to the inn in Dolonaar, typical quest in a starting area, but hey they definitely have their place so I'm not going to complain. Overall though this was a lovely smooth zone. It wasn't perhaps the epicness of the Troll starting zone, but that's an entirely new zone, so it isn't that surprising really. Definitely a huge improvement on the Current Night elf starting area, so mightily impressed.
Next zone incoming :).