Regardless we are given a few really interesting quests, first we have a gnome who like is trying to put on a sort of russian or german scientist impression, one of the 2 and wants us to collect goblin technology, we have to kill a named goblin, kill elementals in Mystral Lake and save a couple of gnomes from the horde. Getting the technology and killing the named is easy but you then discover the gruesome fate that is about to befall the alliance. A Giant Bomb! You get told to report this back to command, but obviously I'm going to do the quests in the immediate area.
You get the exact same quest as horde to kill the elementals in Mystral lake so I won't go over that, you don't get the drop that the horde do though, which is maybe a little confusing. The rescuing of the gnomes is pretty fun though, although the cart has some phasing issues, you have to catch it at certain points that the driver and the gnomes phase into the world.. a little irritating and presumably a bug but yeh. Once you get near to the cart the driver jumps off and tries to kill you, he is another pretty challenging but not overly so named npc, which are pretty cool I might add. After killing him the gnomes run off back to camp seemingly.
Whilst we are here we get to complete the Dartol's Rod questline, first we do the mirror quest for the horde to kill the chieftain in the village up north. Then we have to kill another chieftain down south, I do appreciate how they moved this named kill quest to right next to this npc, really lovely touch. I don't like however how many furbolg are in the area, there are way too many, there are about 4-5 furbolg literally surrounding this guy you have to kill and overall I think it's a little too many. Regardless killing him leads us to the final quest of this chain: cause a furbolg-uprising. You use the power of the rod to become a furbolg and convince the furbolg being held captive by the horde to go on a rampage, they break out of the cage and go around murdering horde.. awesome stuff :D. You then get a hand-in at Astranaar, since the best time to do this quest is whilst doing the stuff at stardust tower, I really think the hand-in should be there.. but it's inconsequential.
I decided to take the opportunity to hearthstone and spec discipline, I'm going to make a separate post on this because it deserves one really and perhaps isn't appropriate to this discussion. I have to saw though: wow, discipline is just... so much better than shadow for levelling.. my god.
When you eventually find yourself back at Stardust spire you hand in and get given a whole heap of cutscenes, you see the bomb being taken out of stonetalon on the balloon and they are all in serious panic mode and we get led into the Stonetalon series of quests.. basically this area is one giant prelude to Stonetalon and what is going to be happening throughout the zone.
Some final points on Ashenvale, the questing flow just needs some work, with a little bit of work this zone is lovely there are plenty of entertaining quests and with a cut-down on travel time the zone is definitely streamlined, I personally prefer the horde version of this zone, and I will definitely say the same about stonetalon, but the zone definitely works. Now in terms of xp this zone definitely gave way too much, if you don't include Stardust tower xp then I think the xp of the zone is pretty accurate.. maybe slightly too much though not sure.
As with the set item look of this zone, pretty good I feel, there are some vanilla items that haven't been reskinned or re-itemised (read the rewards of the dryad quest in forest song) but I do love purple/pink dresses and it does fit the night elf feel of the expansion, so overall I'm pretty impressed with the set-design.
As always slideshows of this area and the whole zone are here, hopefully they are working because they look somewhat buggy when I'm looking at them :S.