Firstly, we get our well deserved promotion of course, we are now a Krom'gar Champion in his army. Then we are told to head into the balloon with "THE BOMB" attached to it, and head to the Sludgeworks to refuel it on the way to it's final destination, Cliffwalker Post. This quest is pretty cool, the vehicle mechanic to get in, is kinda unique since you have to get on using the rope ladder, then you get to see an overview of everything, of course it's quite surprising you aren't being shot down since you have A MASSIVE WMD attached via tether to your flimsy goblin hot-air balloon. Regardless though :) you end up at the Sludgeworks.
Whilst the Balloon is being refueled you are asked to do a couple of menial tasks. One is to deal with the wyvern who apparently have bad bowels, and need putting down. It's a pretty nice quest, although again very isolated since there is only 1 quest giver here. Plenty of Wyvern in the area, and you only need to kill 6. I'm just glad it wasn't one of those CLEAN UP TURDS quest, which I suppose makes sense since you are a Champion in the army now!
The other quest here is to route out loads of spies, this is a really nice quest, they have a little glint where they are and you use a choking bomb to aggro them and engage them. My only trouble with this quest, and again it wasn't really trouble with the actual quest, it was the fact that when you weren't on this quest or even on it. If you happened to walk near one of the spies you would hear the "A STEALTHED PERSON IS NEAR AND YOU HAVE VISION OF THEM" sound, which is inherently annoying since you can never see them in proximity without the use of bombs. It's a minor thing really, but I would still class this as a bug.
After handing in this quest, we are able to continue onto cliffwalker post, same quest as the krom'gar to sludgeworks quest really, get on the balloon and fly to Cliffwalker Post.
We then arrive to an awesome lore conversation between General Grebo and the tauren druid representative here, High Chieftain Cliffwalker, of which the post is named of course. Definitly this text is worth reading, awesome lore material here and sort of sets the scene for what is about to happen :D. Before this though you are told to KILL ALLIANCE ::DDDDD, that's what I signed up for in Ashenvale!!!!
Basically you get control of a demolisher which basically can 1 shot everything in site, fun quest to just kill shit with. Obviously the name tag is bugged with the "BUG ID XYZ" on it, but I think that's a pretty obvious bug ^^. There was only one other issue with this quest, which was that the demolisher went REALLY slow uphill, now whilst this was good realism, it was kinda dumb having to dump my demolisher before heading uphill so I could go at more than like 2 mph :D.
Back to the quest hub, and we are told to go meet up with the Chieftain's son at the Tree. Upon arrival at this zone, we see loads of Druids running around in sheer terror, pretty ominous tbh. Climbing the tree we find the son is dead!!! Nice twist imo, I do love those quests which sort of "lie" in their quest text so you expect to see an npc and maybe a quest in the area, but find them dead or just not there. Really awesome little quests, but regardless. HE HAS A KROM'GAR'S GENERAL INSIGNIA ON HIM, hmm i really wonder what is going to happen when I go back to cliffwalker :D.
We break the news to the Chieftain's son is now dead :O drama. Now onto the next quest, with the simple description: DEFEND YOURSELF, pure awesome rp here, check the screenshots below, in the slideshow, everything is there. Basically you end up fighting the General and 2 adds, I presume this RP will be voiced, and if it isn't it definitly SHOULD, it is awesome and definitly worthy of voice acting.
It's a pretty easy fight, the 2 tauren do a good job of tanking 1 of the adds and the general so you can take out the other add and then lay waste to the other add and the general with no real danger of over-aggro. After the quest the tauren are unsure what to do, and ask you to go and plead to Krom'gar for mercy. You set off back to the fortress.
As a side note, the rocket flight path is just awesome, it makes no sense really, there isn't even a goblin here?, but regardless it's just awesome to have a flightmaster, which isn't the generic wind-rider master.
Whilst this travelling may seem slightly unnecessary, I do like the fact that it makes the phasing in cliffwalker post happen when you are away so the changes are seemless and really polished. Krom'gar is obviously angry at this development and tells you to fly back to Cliffwalker post to meet him there and be promoted to take the place of the general.
What follows, is some of the best RP I believe Garrosh is already voiced for this RP but Krom'gar or the High-Chieftain are not. They definitly need to be, the RP is just epic. The quest you get here just epitimises it imo. The Description of the objective is simply: LEARN WHAT IT MEANS TO BE HORDE, which is just so ambiguous, and really the lore and phasing is just so polished. It is all in the screenshots below, and I don't know how many more times I can say awesome before it just isn't as effective, but still this is like.. the best conclusion to any quest zone in wow at the moment, definitly better than wrathgate because YOU are making a difference here.
After this insanely good RP you are told by Garrosh you can basically either go Southern Barrens or Desolace (THIS IS WHERE THE SOUTHERN BARRENS BREADCRUMB SHOULD BE!). Note there is a bug where when you are in the RP phasing, after the bomb blows up on the tree, you get a message THE BATTLE TO FREE HYJAL FROM RAGNAROS HAS BEGUN, definitly a bug here. Garrosh also mumbles his lines, it makes no sense that he asks krom'gar I ASK YOU AGAIN WHAT HAVE YOU DONE, after letting go of him, pretty sure that is a bug.
This zone is just insanely good in terms of FOCUS ON THE STORY ARC, and the actual story arc being insanely good. It also ends in a great conclusion of that sole story arc. Which, was started at the end of Northern Barrens and culminated in this zone. Definitly soooo worth it.
However as I mentioned in my previous posts this zone is VERY skimpy on quests, there really just aren't that many, it probably has less than Durotar, I was also a good level, perhaps 2 levels off in terms of XP that I should have got from this zone. This just tells me that more quests will be added.
You are also never sent to sun-rock retreat, which I did check, is still horde controlled but there are no quests here and only a flight path. Like said in my previous post, I feel like the questing should be The Fold->Krom'gar->Malaka'jin->Sun-rock Retreat->Krom'gar->Cliffwalker.
I mean the fact that the entire charred vale is completely ignored by the horde through quests just seems wrong, along with a couple of quests in the unearthed quarry thing in the south you have to go through for the kobold area, the zone would be fine on quests.
I have to commend blizzard on the quests so far implemented for this zone, they are all pretty polished and the zone is just very enjoyable, if not for the "quest lightness" I would have 0 complaints about the zone. I hope the alliance version is just as epic tbh :D.
I've already done Desolace as a zone so the write-ups for that will be started tomorrow hopefully, the zone is really long though, probably around 2-3 times the length of Stonetalon in terms of time in the zone, that isn't really because of that many bugged quests either, the zone is pretty damn good aswell.
Anyway Slideshows for all the RP and the Stonetalon Zone here: