Saturday, 24 July 2010

Sen'jin Village

Ok, so the first of 4 parts of the rest of Durotar, Sen'jin Village.

This is obviously the Troll Village which was a major quest hub in Vanilla WoW, you were sent out to deal with Zalazane on the echo Isles and the Centaur in the south, and various wildlife around the area to protect the trolls only village in the area.

Now of course the Troll's have relocated their major home to the Echo Isles and now the Village is more of a Remnant. There is an Orc overseer type presence here, to do with the fact Vol'jin and the darkspear tribe were banished from Orgrimmar and there is bad blood between the trolls and orcs at the moment.

Generally, the area here is pretty similar, you get a breadcrumb from Vol'jin shown in my previous post on the Echo Isles to come here and speak to the lead troll here. I presume there is a similar breadcrumb from the Valley of Trials.

Basically when you arrive you first of all see that a flight path is added to Sen'jin, I'm a little disappointed this isn't pointed out by a quest of some sort but hey, having a flight path here is just useful for the new player.




First you are given a voodoo type quest, basically a generic kill quest to kill crabs. Kinda dull, but necessary really. After this sort of generic quest you get sent out to collect venom from some scorpids.

Quite a nice quest really, big emote when you have to use your totem, its kinda weird how they are hit by the sundering cleave of the scorpids, they take 90% less damage as if they are a pet rather than a totem, maybe this is intended or not. Nice variation of a kill quest though.

Whilst out here you are told to kill some crates and lugs. This quest is very annoying on the beta for a few things. 1) Because there are too many scrubs rolling low level trolls because of videos from totalbiscuit and such with no intention of leaving feedback really, and 2) because this quest has some annoying features.

The issue of 1) is obvious, Blizzard wants to invite alot of people to the beta, probably as much as 75% of which have 0 intention of helping Blizzard develop the game and just want to experience the content, or perhaps wont even use the beta key. There are obvious limitations with private alphas, and there are great people who will provide good feedback in the mass public, but it saddens me there are so many scrubs on the beta now that won't provide feedback at all.

The second, obviously specific to the quest and feedback, is very annoying. Firstly there are only 3 crate/ lugs spawning at once, meaning that 2 people really camp this area out. The ratio for the quest is totally off for this matter considering it is 2 lugs per 1 crate, and on 1 crate it is just 1 lug per crate, the ratio should be 1:2 at worst, so something like 3 crates to 5 lugs or 6 lugs. However the quest is 3 crates per 10 lugs, meaning you have to kill far too many pairs of lugs for the spawns available, and even wasting kills of the crates.

Secondly, if you kill the crates first the lugs despawn, this is obviously irritating if you kill the crates first either accidentally or because hey its a quest objective and you have to waste even more time. It's also irritating that these spawns patrol into the valley where the next quest is located, meaning people on that quest kill these guys aswell. 1 other person made this area too camped, this quest definitly needs to be improved.

I do like the crates/lug animations though, with the appropriate amount of kills and that bug fixed, this will definitly be a good quest.

When handing in both these quests I dinged level 6, again seems kinda early and would perhaps like to ding exactly when I leave this area to make sense, but thats a little thing. Nice that I don't learn an ability at level 6 though so I don't have to trudge to find a class trainer to learn stuff.

The quest with the Juju's seems to end rather abruptly, talking with the quest giver turns you into a chicken as a hex, which is a kinda cool touch, would have been nice if you got turned into it on hand in without further interaction.

Moving onto the last 2 quests of the area...

These Basically just mirror the Centaur quests that used to be here, go into the valley kill cent.. i mean northwatch humans and burn attack plans. Basically it exactly mirrors the quest that used to be here with the centaurs replaced by humans who have invaded. Tbh these are better enemies to fight in terms of law and ramping up the horde/alliance conflict which is a prime theme of the cataclysm. I would perhaps prefer something a little different than the quests that were here, but they server their purpose.

Coming back to the Camp you then get told to go to Razor hill to get help from the guy there.

This quest is *really* nice, here's a video showing the ride to razor hill, the comments by the orc you are riding with are amusing :DD.

(Video will be posted after upload :))))

The guy you are riding with has some weird pathing issues tbh, idk if its intended that he is so irratic and riding in you most of the time, but regardless the quest is nice to show u the area of durotar whilst taking you to the next quest hub.


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