Firstly, this will mostly be worded, I might add in some screenshots later when I upload them at some point, but for an original pass this will be mostly words.
Onto the mission though, this mission basically lets you lose with Marines and the main character Raynor (that is actually who you are meant to be in the campaign). A few things to note that will help with this mission:
1) Raynor has 1 extra range than your marines, so for optimum damage keeping him 1 line behind your front marines is optimal.
I.E: XXXX
X R X
2) Attack-move micro or Hold Position micro, these are 2 very basic concepts of micro-managing your units, the reasoning behind doing this micro is basically so that all your units can damage your opponent, Hold position micro is probably slightly easier than attack-move micro but makes casters and melee units vastly less effective.
Basically the idea is that you "time" movements with the shot time of your units, I.E say you have a unit that does an attack every 2 seconds, when it attacks you can then move that unit for 2 seconds and not lose dps before wanting to have it shoot again. With units like marines they shoot very fast so you are losing dps of your front marines by doing this micro against ground targets, but you are enabling the back marines to hit, so basically once all your marines can hit the enemy, doing micro like this becomes pointless and actually increases your time.
How do you do this micro? Well it's pretty simple.
1) Select all your units (ideally make them a control group like 1 or 2, or whatever you fancy (not required for micro but a good habit to get into))
2) Initiate a Move Order to your units by right clicking on the ground
3) Then either press the H key (For hold position micro) or a and left click on the same piece of ground for your units (For attack-move micro) to start attacking.
4) With Marines you want to do this very fast, with slower fire units like Marauders and Hellions (introduced later) you can do this much slower and achieve similar results.
Once all your units are attacking you don't need to micro anymore, for this first mission you can just attack-move across the map basically and win but on later missions micro like this can mean the difference between victory and death.
The final thing that is very important to remember is that a marine on 1 hp does the same damage as a marine on full hp: you want to keep your marines alive, in a fight if you notice that 1 marine is being focus fired: pull it back so the enemies dont hit on it anymore then have it re-engage.
When moving out on the map try and keep the lower hp marines at the back with raynor so the full hp marines take the brunt of the damage. Also remember that raynor has around 4x the hp of the marines so putting him up front is never that bad just remember that he can't die so if he gets below 100 hp I would put him at the back just to be safe.
Ok, onto the actual Mission: Lets outline the Objectives and Achievements.
Mission Objectives:
Main: Destroy the Logistic Headquarters
Raynor Must Survive
Bonus: Destroy the Dominion Holoboards (6)
Achievements: Have Raynor get 5 kills on Normal Difficulty
Destroy all Dominion Forces on Hard Difficulty.
Ok, so you have your cutscenes and stuff and get dropped in with 5 marines and Raynor. Position your marines so they surround Raynor like shown in my bad picture above and move across the map until you get to a civilian who is like "DONT GO UP THAT ROAD", which you obviously have little choice but to go up that road, but you get to encounter your first enemies. You encounter 3 marines, this might be lower on normal or casual difficulty but ye.. Basic Micro wins agains them easy.
You will probably find one of your marines is low so just switch him to the back and bring a full hp marine forward. Go up the Road and see a holoboard (your bonus objective) just kill it and move on :).
Coming up to the next bend you encounter 2 more marines, just wipe them out with basic micro. Again you probably have 2 marines in the red now so just have them at the back so they don't die, moving into the big square area you will see a mass of dominion marines, wait for the air drop and just attack move your marines and Raynor in there wiping out all the dominion and collecting the survivors. I ended up with 9 marines at this point and Raynor of course. From now on re-arranging is fine if you want to do it but completely unecessary for completing the mission, it is a good habit to get into though if you don't have medics.
Kill the Holoboard in the centre of the square and move South-East and take out the 2 marines and the holoboard here. Move south-west and kill the lone holoboard here.
Now take the path West out of the square and you will see a cut scene and be rushed by around 5 marines, just attack-move micro them and kill the building with a cannon on it and the holoboard. Moving down the ramp and there is the last Holoboard.. Kill it, with the civilian help and just move your way through town killing all dominion located there. The civilians basically solo it so the mission is kinda won at this point.
With no Particular special attention on my runthrough Raynor got 10 kills, I don't think it is possible to really fail with this achievement, but if you do just make him solo some of the stuff at the end with the civilians, he wont die really. If you followed the guide you killed everything in the mission so ye that achievement is done.
ONTO MISSION 2 O:
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